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An adventure is a publication used by a gamemaster to manage the plot or story in a role-playing game. Each adventure is based upon a particular gaming genre and is normally designed for use with a specific game or gaming system. However, skilled gamemasters can often convert an adventure to different game systems, and may adventures are designed with such conversions in mind.
Generally an adventure will have an overall goal to be accomplished by a party of player characters, and guidelines about the prerequisites for success. It then subdivides the plot into a set of scenes that the players could encounter during the course of play, and provide descriptions of the locations, details on creaturesAlien Species ( science fiction) List of aliens in fiction List of fictional robots Fantasy Species ( fantasy fiction) List of species in fantasy fiction List of dragons in literature Legendary and Mythical Species ( folklore/ mythology) List of species i and other charactersA fictional character is any person who appears in a work of fiction. More accurately, a fictional character is the person or conscious entity we imagine to exist within the world of such a work. In addition to people, characters can be aliens, animals, g that could be encountered, and information concerning potential obstacles and hazardHazard is a term used in evaluating safety: A hazard is a potential unwanted event. See Risk and Worker safety and health Hazard can also mean: In computer architecture, a hazard is a problem inherent in pipelined processors. Hazard is a game of chance As. The adventure will often contain one or more maps that the gamemaster can use to locate points of interest and manage movement.
Adventures for combatViolence Combat is purposeful physical conflict involving violence. Combat is usually used to describe people's actions during warfare. However, the term can be used generically to describe any destructive conflict. Combat that is not part of warfare is j-intensive games such as Dungeons & DragonsThis article is about the role-playing game. See also the movie Dungeons & Dragons and the cartoon series Dungeons & Dragons, both of which were based on this game. Dungeons & Dragons (abbreviated as D&D or DnD is a fantasy role-playing game (RPG) publish may allow or require large amounts of combat and little or no interactionGenerally, an interaction is a kind of action which occurs as two or more objects have an effect upon one another. The word is sometimes used synonymously with " transaction"; in some cases, a difference between the two should be distinguished. Examples i with other characters outside of combat; storytelling gameA storytelling game is a game where two or more persons collaborate on telling a spontaneous story. Usually, each person takes care of one or more characters in the developing story. These characters are often reused in different stories, and players oftes such as the World of DarknessThe World of Darkness is a fictional RPG multiverse developed by White Wolf Game Studio. It is described as "gothic-punk" by the developers. The World of Darkness resembles the contemporary world, but darker, more devious, more conspiratorial. Humanity is games may focus on character interaction and provide little opportunity for combat. So-called linear adventures will restrict the actions of the players to a significant degree, requiring them to resolve each part of the plot in turn. Non-linear adventures are more flexible about the order of player activities, and allow the players a greater opportunity to "write" their own adventure.
An important component of the adventure are the often colorfully-written blocks of descriptive text that are read out loud by the gamemaster to the players. These blocks ("flavor text")provide atmosphere for the game, and can provide clues about what the players are about to face. Significant attention is spent describing important locations or plot stages, such as the player's introduction to the setting.
There are several broad categories of role-playing adventures:
There are a multitude of commercial adventures published as modules for different published game worlds. However many gamemasters enjoy writing their own adventures, an activity that can require considerable effort and labor.
Different games have different names for their adventures; for example, White Wolf Game Studio calls their adventures "chronicles", while Dungeons & Dragons adventures are often called "modules".
Role-playing game terminology