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This article will describe the general mechanics of card games: that is, those rules which are so widely known that they are often omitted in rules of card games, because the author assumes that "everyone" knows them.
The statements given here are general ones. There are countless exceptions to them. Indeed, it would be possible to suffix almost every statement in this section with the words "an exception is provided by the game of such-and-such". They should therefore not be taken as rules; rather they should be used as default rules if you are trying to play a game from an incomplete set of rules which omits the general mechanics.
When a card game is played, the players arrange themselves in a circle around a horizontal surface on which the cards will be played. This surface is usually a table, although any flat surface can be used. The players face inwards, and are approximately evenly spaced (so that they cannot see each other's hand of cards).
A card game is played with a pack of cards intended for that game. The pack consists of a fixed number of pieces of printed cardboard known as cards. The cards in a pack are identical in size and shape. Each card has two sides, the face and the back. The backs of the cards in a pack are indistinguishable. The faces of the cards in a pack may all be unique, or may include duplicates, depending on the game. In either case, any card is readily identifiable by its face.
The set of cards that make up the pack will be known to all of the players using that pack.
Pack is British English; deck is U.S. English. They mean the same thing.
Dealing is done either clockwise or counterclockwise. If this is omitted from the rules, then it should be assumed to be:
A player is chosen to deal. That person takes all of the cards in the pack, stacks them together so that they are all the same way up and the same way round, and shuffles them. There are various techniques of shuffling, all intended to put the cards into a random order. During the shuffle, dealer holds the cards so that she and the other players cannot see any of their faces.
Shuffling should continue until the chance of a card remaining next to the one that was originally next to is small. In practice, many dealers do not shuffle for long enough to achieve this.After the shuffle, the dealer offers the deck to another player to cut the deck. If the deal is clockwise, this is the player on her right; if counter-clockwise, it is the player on her left. The invitation to cut is made by placing the pack, face downward, on the table near the player who is to cut: who then lifts the upper portion of the pack clear of the lower portion and places it alongside. The formerly lower portion is then replaced on top of the formerly upper portion.
The dealer then deals the cards. This is done by dealer holding the pack, face-down, in one hand, and removing cards from the top of it with her other hand to distribute to the players, placing them face-down on the table in front of the players to whom they are dealt. The rules of the game will specify the details of the deal. It normally starts with the players next to the dealer in the direction of play (left in a clockwise game; right in an anticlockwise one), and continues in the same direction around the table. The cards may be dealt one at a time, or in groups. Unless the rules specify otherwise, assume that the cards are dealt one at a time. Unless the rules specify otherwise, assume that all the cards are dealt out; but in many games, some remain undealt, and are left face down in the middle of the table, forming the talon, skat, or stock. The player who received the first card from the deal may be known as eldest hand, or as forehand.
The set of cards dealt to a player is known as his or her hand.
Throughout the shuffle, cut, and deal, the dealer should arrange that the players are unable to see the faces of any of the cards. The players should not try to see any of the faces. Should a card accidentally become exposed (visible to all), then normally any player can demand a redeal - that is, all the cards are gathered up, and the shuffle, cut and deal are repeated. Should a player accidentally see a card (other than one dealt to herself) she should admit this.
It is dishonest to try to see cards as they are dealt, or to take advantage of having seen a card accidentally.
When the deal is complete, all players pick up their cards and hold them in such a way that the faces can be seen by the holder of the cards but not the other players. It is helpful to fan one's cards out so that (if they have corner indices) all their values can be seen at once. In most games it is also useful to sort one's hand, rearranging the cards in a way appropriate to the game. For example in a trick taking game it is easier to have all one's cards of the same suit together, whereas in a rummy game one might sort them by rank or by potential combinations.