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The DGD driver was written from the ground up and, therefore, is not really a direct descendent from LPMud. Dworkin , the author, enforced a rather bare bones approach to the construction of the Driver, as it never was meant to only be a MUD driver (hence the 'generic' part of the name). Features of the driver included, compile-in-place , and statedumps , which allows a fully persistent system. This means, no reboots, and none of the typical reset system in almost all muds. A never-ending game world could be created. Unfortunately, the lack of descent mudlibs has retard its use.

DGD has the following MUDlibs:





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