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Fischer Random Chess (also called Chess 960, Fischerandom chess, FR chess, or FullChess)

is a chess variant created by Grandmaster Bobby Fischer (who was world chess champion from 1972 until 1975). It was originally announced on June 19, 1996, in Buenos Aires, Argentina. Fischer's goal was to create a chess variant in which chess creativity and talent would be more important than memorization and analysis of opening moves. His approach was to create a randomized initial chess position, which would thus make memorizing chess opening move sequences far less helpful.


1 Starting position

The starting position for Fischer random chess must meet the following rules:

Note that the king never starts on file a or h, because there has to be room for a rook.

There are many procedures for creating this starting position. Hans L. Bodlaender has proposed the following procedure using one six-sided die to create an initial position; typically this is done just before the game commences:

This procedure generates any of the 960 possible initial positions of Fischer Random Chess with an equal chance; on average, this particular procedure uses 6.7 die rolls - an optimal procedure would use on average somewhere between 4 and 4.45 die rolls. Note that one of these initial positions is the standard chess position, at which point a standard chess game begins.

It is also possible to use this procedure to see why there are exactly 960 possible initial positions. Each bishop can take one of 4 positions, the Queen one of 6, and the two knights can have 5 or 4 possible positions, respectively. This means that there are 4󫶚󬊄 = 1920 possible positions if the two knights were different in some way. However, the two knights are indistinguishable during play; if they were swapped, there would be no difference. This means that the number of distinguishable positions is half of 1920, or 1920/2 = 960 possible distinguishable positions.

2 Castling

2.1 Rules for castling

Once the starting position is set up, the rules for play are the same as standard chess. In particular, pieces and pawns have their normal moves, and each player's objective is to checkmate their opponent's king.

Fischer random chess allows each player to castleKingside castling: O-O Queenside castling: O-O-O Castling is a special move in the game of chess involving the king and either rook. Castling consists of moving the king two squares towards a rook, then moving the rook onto the square over which the king once per game, a move by potentially both the king and rook in a single move. However, a few interpretations of standard chess games rules are needed for castling, because the standard rules presume initial locations of the rook and king that are often untrue in Fischer Random Chess games.

After castling, the rook and king's final positions are exactly the same positions as they would be in standard chess. Thus, after a-side castling (notated as O-O-O and known as queen-side castling in orthodox chess), the King is on c (c1 for White and c8 for Black) and the Rook is on d (d1 for White and d8 for Black). After h-side castling (notated as O-O and known as king-side castling in orthodox chess), the King is on g and the Rook is on f. It is recommended that a player state "I am about to castle" before castling, to eliminate potential misunderstanding.

However, castling may only occur under the following conditions, which are extensions of the standard rules for castling:

  1. Unmoved: The king and the castling rook must not have moved before in the game, including castling.
  2. Unattacked: No square between the king's initial and final squares (including the initial and final squares) may be under attack by any opposing piece.
  3. Vacant: All the squares between the king's initial and final squares (including the final square), and all of the squares between the rook's initial and final squares (including the final square), must be vacant except for the king and castling rook. An equivalent way of stating this is that the smallest back rank interval containing the king, the castling rook, and their destination squares contains no pieces other than the king and castling rook.

These rules have the following consequences:





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