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game developer

A game designer is a person who designs games. The term normally refers to a person who designs video or computer games, but it can also refer to one who designs traditional games, such as board games.

1 Video and computer game designer

A video or computer game designer develops the layout, concept and gameplay: the game design of a video or computer game. They work for a video game publisher or developer. This person usually has a lot of writing experience and may even have a degree in writing or a related field (such as English). This person's primary job function is writing, so the more experience they have with the activity, the better. Some art and programming skills are also helpful for this job, but are not strictly necessary.

In the video game industry, the job of game designer is one of the hardest to obtain. It is not easy, though many people (especially teenage boys) think they "have what it takes" to perform this job. Almost everyone in the game industry has what they believe is a "killer game" concept and is waiting for the opportunity to develop the game. As a game designer, they may get the opportunity to develop that game concept, so competition is usually very high.

Since a video game publisher may invest millions of dollarAlternate uses: Dollar (disambiguation The dollar is the name of the official currency in several countries, dependencies and other regions (see list below). It is represented by the symbol . The name is related to the historic currencies Tolar in Bohemias towards a game's development, it is easy to understand why they choose game designers carefully—one or two poor game concepts could end up costing them millions of dollars of revenue and could even risk bankruptingBankruptcy is a legally declared inability or impairment of ability of an individual or organisation to pay their creditors. A declared state of bankruptcy can be requested or initiated by the bankrupt individual or organisation, or it can be requested by the company (as in the case of Sir-TechSir-Tech was a computer game publisher and developer, best known for the Wizardry computer role-playing game series. The Jagged Alliance series (started in 1994) was also a popular franchise. Though out of print for years, some fans claim it is still the). For this reason, game publishers usually choose game designers who have a proven track record with several hit games under their belts. Less seasoned designers may be assigned to low profile games that have budgets in the low thousands.

1.1 History

Early in the history of video games, game designers were often the lead programmerA lead programmer is a software engineer in charge of one or more software projects. Sometimes they are referred to as Development Lead Technical Lead or Senior Software Engineer though both these title may have different meanings depending on their conte or the only programmer for a game. This is the case of such noted designers as Sid MeierSid Meier is a renowned programmer and designer of some of the most commercially and critically successful computer games of all time. Meier has won several accolades for both his contributions to the computer games industry and for the titles which have and Will WrightWill Wright (born 1960 in Atlanta, Georgia) is an American computer game designer and co-founder of Maxis. He is best known as the original designer of the two ground-breaking computer games SimCity and The Sims''. Wright's start at game design was an unc. This person also sometimes comprised the entire art team! As games became more complex and computersThe home computer is a consumer-friendly word for the second generation of microcomputers (the technical term that was previously used), entering the market in 1977 and becoming common during the 1980s. The home computer became affordable for the general and consoles became more powerful (allowing more features), the job of game designer became a separate job function, with the lead programmer splitting his time between the two functions, moving from one role to the other.

Later, game complexity escalated to the point where it required someone who concentrated solely on game design. Many early veterans chose the game design path eschewing programming and relegating those tasks to others.

Today, it is rare to find a video or computer game where the principal programmer is also the principal designer, except in the case of relatively simple games, such as Tetris or Bejewelled. With very complex games, such as MMORPGs, designers may number in the dozens! In these cases, there are generally one or two principle designers and many junior designers who specify subsets or subsystems of the game.





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