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Unlike Dungeons and Dragons, the other approach to fantasy role-playing which traces its roots back to the 1960s and which derives from the wargaming scene, the roots of Glorantha lie in experiments with mythology and historical reenactment.
Stafford's first imaginings of Glorantha date back to 1966, when he began his studies at college, as a vehicle for him to deepen his own understanding of mythology by creating his own mythology. Stafford was greatly influenced by the ideas on mythology of Joseph Campbell, and echoes of Campbells work are to be found in many aspects of Glorantha; for instance the story of the "God Learners" can be seen as an exercise on the implications of Campbells idea of a unifying monomyth, and the story of Prince Argrath an exploration of Campbell's The Hero With a Thousand Faces. More abstractly, Campbells idea that myths are how we shape our lives deeply informs the picture of life in Glorantha throughout the game world's publication history.
The first game system set in Glorantha was the board game White Bear and Red Moon. Stafford attempted to publish the game, but despite being accepted by three different gaming publishers, each time meeting failure; eventually he founded his own game company, the influential ChaosiumChaosium is one of the longer lived publishers of role-playing games still in existence. Originally founded by Greg Stafford, its first game was actually a wargame, White Bear and Red Moon, which later mutated into Dragon Pass and its sequel, Nomad Gods., in 19741974 is a common year starting on Tuesday (click on link for calendar). Events January-February January 5 Dungeons & Dragons officially released. February 4 Patricia Hearst, the 19 year old granddaughter of publisher William Randolph Hearst, is kidnapped to publish his game. The game detailed the rise of the barbarian Orlanthi Prince Argrath to defend his homeland of Sartar against the red tide of the civilised Lunar Empire, and filled out the area of Dragon Pass; since that time the game has undergone several reissues.
The next publication was also a board game, Nomad Gods , published by Chaosium in 1978, which detailed the raids and wars between the beast-riding spirit-worshipping tribes of Prax, a cursed land to the east of Dragon Pass.
In 1978 the first edition of role-playing game RuneQuest was released. Several later editions were made; RuneQuest II in 1980, considered by some to be the apex of Gloranthan role-playing, and which introduced many sophisticated game aids, such as Cults of Prax and Cults of Terror, and highly polished game scenarios, such as Griffin Mountain.
In an attempt to leverage the power of a much bigger gaming company, RuneQuest III was published with Avalon HillAvalon Hill was a game company that specialized in war or strategic board games. The company was started in 1958 by Charles S. Roberts following the success of his wargame Tactics''. With Tactics Roberts created a new type of board game based on actual wa in 1984This page is about the year 1984. For other uses of 1984, see 1984 (disambiguation). 1984 is a leap year starting on Sunday (link shows calendar). Events January January 1 Brunei becomes a fully independent state January 1 AT&T is broken up into 22 indepe. This edition both loosened the connection between RuneQuest and Glorantha, introducing Fantasy Europe as a game world for Rune Quest, and much broadened the scope of Glorantha treated as a possible domain of play. Unfortunately, RuneQuest did not prosper with its association with Avalon Hill, and the relationship between Chaosium, who held the rights to Glorantha, and Avalon Hill, who held the rights to RuneQuest, finally broke down completely in 1995. A draft of the RuneQuest IV rules was written, but never found its way to publication.
During this period of breakdown, the evolution of Glorantha did not stand still: the advent of popular use of the internet caused a boom in fan creations in Glorantha, supported by some unofficial business ventures, such as Reaching Moon Megacorp, and a lively convention scene. Loren Miller proposed his Maximum Game Fun principle as a basis for gaming, which soon became a game sstem in its own right, David Dunham proposed his PenDragon Pass system, a nearly freeform game system, and several ambitious freeform games were given at conventions, such as the Life of Moonson with up to 50 participant roles described. The computer game King of Dragon PassKing of Dragon Pass is a computer game published by A-Sharp in 1999. Set in the heavily magical fictional setting of Glorantha, it depicts the fortunes of one of several Orlanthi clans settling the untamed lands of Dragon Pass over the course of several d was released by A-Sharp , allowing the player to play an Orlanthi hero who seeks to unite the clans and tribes of Dragon Pass in a kingdom; the game features exceptional depth of coverage of the world of Dragon Pass, and featured the first compelling public view of Stafford's ideas about the heroquest. Also Stafford was at this time publishing material about the history and mythology of Glorantha in non-game form as books such as King of Sartar and The Glorious (Re)Ascent of Yelm.
Today, new official material is appearing for the HeroQuest game system, for a short while called the Hero Wars system. The game system is radically different from RuneQuest in that it emphasises narrativist aspects of role-playing, as RuneQuest emphasised simulationist aspects. HeroQuest has been very controversial amongst long-term gamers in the Gloranthan world, much more so than the appearance of RuneQuest III was at its time; nonetheless most are happy to see official, gameable material appearing again.