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Gradius is a series of horizontally-based scrolling shooter video games developed by Konami since 1985. The player controls a spaceship called the Vic Viper, with the goal of destroying enemies while avoiding their attacks.

The games are level-oriented; the game world in each Gradius game is made up of several contiguous environments that are distinct from one another. Movement in each environment progresses from left to right until the end of the level is reached, at which point the player must challenge a boss character. If the player is successful in destroying the boss character, play continues at the beginning of the next level. Each level usually has a distinct visual theme.


1 Power ups

When gameplay begins, the Vic Viper can only move and fire a relatively weak gun directly to the right. This level of capability is generally insufficient for fighting enemies, but the Vic Viper can gain greater capabilities by collecting and using power up items.

Gradius was the first shoot 'em up to use the 'selection bar' power-up method, which has since been adopted by many other scrolling shooters. While most arcade action games utilize distinct power up-items that each correspond to a specific effect on the player character, Gradius has a single power up item. The effect of this power up item is to advance the currently selected item in a power up menu that appears at the bottom of the screen. When the desired power up is highlighted, the player can obtain it by pressing the power up button, returning the menu to its initial state in which no power up is highlighted. In the original Gradius, this menu looks somewhat like the following:

| SPEED UP | MISSILE | DOUBLE | LASER | OPTION | ? |

Almost all power ups in the Gradius series are based on one of these. Explanations follow:

Home console and portable versions of Gradius spawned the now-legendary Konami Code, considered by some to be one of the defining elements of Gradius. The code (traditionally Up, Up, Down, Down, Left, Right, Left, Right, B, A; variants also exist), when entered while the game is paused, grants the player most of the available power ups. While this is essentially a cheat code, the player is only allowed a limited number of uses, suggesting that this is meant only as a limited adjustment of the difficulty. In most cases, the limit starts at one use and an additional use is granted for each completed level. An interesting exception to this rule is Gradius III for the SNES/SFC, where entering the original NES version of the code destroys you, rather than powering you up. Substituting L and R for Left and Right will grant the proper effect, however. While this is a well-known feature among Gradius fans, many video game enthusiasts more closely associate the " Konami Code" with the NES version of Contra, a later Konami game in which the code can be entered at the title screen to grant the player 30 lives.





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