| Index: > A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
|
|||||
Each player in Greed Island is given a card book when they start, that they can call or dismiss just by saying the word "book". Anything in the game world (treasure, plants, animals, etc.) can be turned into a card if certain conditions are met, and these cards can subsequently be permanently turned back into the original object, or stored in a player's book. An object's card looks like a trading card game card, with a picture of the object and a short description of it. Additionally, there are spell cards which are only available from other players or from shops on Greed Island, which cast spells when they're used, like showing you the contents of another player's book, teleporting you to a specific city, teleporting you out of the game, etc.
Among the billions of different cards that can potentially be made out of objects, won in competitions and minigames or bought at stores, there are 250 "fixed slot" cards which are the only cards that will fit in their corresponding "fixed slots" at the back of each player's book. Once a player has acquired all 250 "fixed slot" cards, (s)he wins the game.
As with other fictitious games like the ones played in Yu-Gi-Oh!, there has been enough interest in Greed Island among fans of Hunter x Hunter that real renditions of the game have been produced for the PlayStation 2 and the Game Boy Advance.