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In the case of a linear system the two main classes are the stationary iterative methods, and the more general Krylov subspace methods.
Stationary iterative methods solve a system with an operator approximating the original one; and based on a measurement of the error (the residual) form a correction equation for which this process is repeated. While these methods are simple to derive, implement, and analyse, convergence is only guaranteed for a limited class of matrices.
Krylov subspace methods form an orthogonal basis of the sequence of successive matrix powers times the initial residual (the Krylov sequence). The approximations to the solution are then formed by minimizing the residual over the subspace formed. The prototypical method in this class is the conjugate gradient method .
Since these methods form a basis, it is evident that the method converges in N iterations, where N is the system size. However, in the presence of rounding errors this statement does not hold; moreover, in practice N can be very large, and the iterative process reaches sufficient accuracy already far earlier. The analysis of these methods is hard, depending on a complicated function of the spectrum of the operator.
The approximating operator that appears in stationary Iterative methods can also be incorporated in Krylov subspace methods (alternatively, preconditioned Krylov methods can be considered as accelerations of stationary iterative methods), where they become transformations of the original operator to a presumably better conditioned one. The construction of preconditioners is a large research area.
In the 1900s, Emil Post, Alonzo Church and others published the relationship of iterationIteration is the repetition of a process, typically within a computer program. Confusingly, it can be used both as a general term, synonymous with repetition, and to describe a specific form of repetition with mutable state. When used in the first sense, to recursionIn mathematics and computer science, recursion is a particular way of specifying (or constructing) a class of objects (or an object from a certain class) with the help of a reference to other objects of the class: a recursive definition defines objects in. For example, the Scheme programming languageThe Scheme programming language is a functional programming language and a dialect of Lisp. It was developed by Guy L. Steele and Gerald Jay Sussman in the 1970s and introduced to the academic world via a series of papers now referred to as Sussman and St expresses iterationIteration is the repetition of a process, typically within a computer program. Confusingly, it can be used both as a general term, synonymous with repetition, and to describe a specific form of repetition with mutable state. When used in the first sense, with tail- recursionIn mathematics and computer science, recursion is a particular way of specifying (or constructing) a class of objects (or an object from a certain class) with the help of a reference to other objects of the class: a recursive definition defines objects in.