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James Bond Jr. is an American animated series in which the title character (supposedly the nephew of the famous secret agent James Bond) defeats threats to the safety of the free world with the help of his friends IQ (supposedly the grandson of Q) and Gordo Leiter (supposedly the son of Felix Leiter).

Being an American animated series, it regularly surpasses even the Bond movies in the matter of implausible gadgets and mad scientists. Despite this, the show was fully sanctioned by the rights holders to the James Bond property.

More than 80 half-hour episodes were produced. Spinoffs included a series of six episode novelizations by John Peel writing as John Vincent, and a 12-issue comic book series by Marvel Comics.

Fans of James Bond generally do not consider James Bond Jr. to be part of official Bond canon.

This was not the first officially licensed creation to feature a young relative of 007's. In 1967, Arthur Calder Marshall, writing as R.D. Mascott, wrote 003½: The Adventures of James Bond Jr. which also chronicled the exploits of a Bond nephew.

The game

James Bond Jr. was also a 1991 video game developed by Eurocom for the Nintendo Entertainment System and the Super Nintendo Entertainment System.

"The world's greatest scientists have disappeared and now it's up to you as James Bond Jr. to rescue them! Intelligence reports indicates that your old enemy S.C.U.M Lord has imprisoned them on his island fortress in the Carribean. You head out on four dangerous missions to save the scientists and thwart S.C.U.M. Lord's plans!" Developers website
Bond, James Jr. 1991 computer and video games

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