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Metal Gear is a series of stealth-based games created by Hideo Kojima and developed and published by Konami.

The series stars legendary soldier Solid Snake, an elite military operative repeatedly facing off against the latest incarnation of the superweapon "Metal Gear," a massive, nuclear-equipped walking battle tank.

The games take place in the near future and focus on stealth and finesse rather than brute-force combat. You start out with few or no weapons at all. On the highest difficulty settings of some games in the series, being seen by an enemy even once is enough to bring certain defeat. Through the course of the game, Solid Snake gathers equipment and weapons to help accomplish his mission objectives, and gathers information by rescuing captives.

Metal Gear's purported purpose within the games is to allow a nuclear strike at any location with no advance warning and no clues as to who made the attack (unlike the obvious launch of an ICBM). In principle, this would allow a hostile nation to use nuclear weapons with no fear of nuclear retaliation. While this could be performed adequately with a nuclear submarine, two of the games make a case for the nuclear weapons system. Metal Gear 2's manual claims it expands the operating area of such a strike to include the land. Metal Gear Solid's proposal is more robust, with Metal Gear REX able to perform an uninterceptable strike which cannot be detected until the weapon hits its target.

1 Metal Gear series

The series consists of the following titles in its official canon:

Since the series' rebirth with Metal Gear Solid, there have also been various "special edition" products, with additions, improvements, or brand new content:

Two non-canonical titles have also been released, and a third title has yet to have its canonical nature determined:

There was a sequel to Metal Gear on the NES (it was also made into a licensed handheld game) called Snake's Revenge (1990), which was released a few months before Metal Gear 2 and released exclusively in the western market (despite being developed by a Japanese team). Although, it was not created by (or with the knowledge of) any of the original Metal Gear staff and is no considered considered to be part of the official storyline, it is credited for serving as Hideo Kojima's inspiration for the creation of Metal Gear 2: Solid Snake for the MSX. There was also a Game Boy Color game called Metal Gear: Ghost Babel (2000), which was supposed to be an "alternate sequel" to the original Metal Gear, much like Snake's Revenge.

Also, Metal Gear Solid, the most popular game in the series, has been remade as (2004), a GameCube exclusive. The Famicom version of the first Metal Gear has also been ported to the GameCube as part of a Japan-only bundle of The Twin Snakes. Most recently (2004), a cel-phone port of the MSX version of Metal Gear has been released featuring new game modes and items.

Metal Gear Acid is still in development, so may or may not prove to be canonical.

Spoiler warning: Plot or ending details follow.





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