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| METAL GEAR SOLID | |
| Developer: | Konami Computer Entertainment Japan (West) |
| Publisher: | PSX: Konami Computer Entertainment, PC: Microsoft |
| Designer: | Hideo Kojima |
| Release date: | PSX: 1998, PC: 2000 |
| Genre: | Stealth action |
| Game modes: | Single player |
| ESRB rating: | Mature |
| ELSPA rating: | +15 |
| Platform: | PlayStation, ported to PCIBM PC compatible refers to a class of computers which make up the vast majority of smaller computers ( microcomputers) on the market today. They are based (without IBM's participation) on the original IBM PC. They use the Intel x86 architecture and are c |
| Media: | 2 CDs |
| Input: | KeyboardA computer keyboard is a peripheral modelled after the typewriter keyboard. Keyboards are designed for the input of written text, and also to control the operation of the computer. Physically, computer keyboards are an arrangement of rectangular or near-r, MouseA mouse is a handheld pointing device for computers, involving a small object fitted with one or more buttons and shaped to sit naturally under the hand. The underside of the mouse houses a device that detects the mouse's motion relative to the flat surfa or joystickA joystick is a computer peripheral or general control device consisting of a hand held stick that pivots about one end and transmits its angle in two or three dimensions to a computer. Most joysticks are two-dimensional, having two axes of movement, just (PC) |
Metal Gear Solid, commonly abbreviated as MGS, is a stealth-based game developed by Konami and first published for the PlayStation game console in 1998. It is the third ( canonical) game in the Metal Gear series and was produced and directed by Hideo Kojima, with artwork by Yoji Shinkawa. The game is known for its short, intense gameplay followed by lengthy, deep cinematic segments.
The suffix Solid not only references the game's protagonist, Solid Snake. It also alludes to the fact that this is the first Metal Gear game to use "solid" 3D graphics, and it being the third Metal Gear game (solid = cubed = 3). Kojima has also said that it was meant to poke a little fun at Squaresoft (as a square is two-dimensional, and the game, as mentioned, is three-dimensional).
Metal Gear Solid was ground breaking in its use of spoken dialogue, an intricate if somewhat obtuse plot, and cinematic presentation. The availability of 3D graphics and the extensive storage capacity of the CD-ROM format compared to what the Metal Gear team had to work with in 1987 and 1990 made it possible to render a more complete vision of Metal Gear
After a teaser showing at Eł in 1997, it became one of the most highly anticipated games ever. Upon its release in 1998, it topped the sales charts. The English-language version of MGS was released in Japan with a variety of extra features as in 1999. Integral was ported to the PC in 2000 to be released internationally. While the PlayStation version of Integral was not released outside of Japan, the VR missions from the game were released seperately, as a budget-priced "expansion pack". In the NTSC-US region it was named , and in PAL territories it was dubbed Metal Gear Solid: Special Missions.
A sequel, Metal Gear Solid 2, was released in 2001.