| Index: > A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
|
|||||
| First Prev [ 1 2 3 ] Next Last |
Quake II, released on November 30 1997, is a first person shooter game developed by id Software and distributed by Activision. It is, to an extent, a "sequel" to Quake. Background music was provided by Sonic Mayhem .
The action takes place in a sci-fi environment. In the single-player game, the player is a human soldier taking part in Operation Overlord, a desperate attempt to protect Earth from alien invasion by launching a counter-attack on the home planet of the hostile cybernetic Strogg civilization. All the other soldiers are captured or killed almost as soon as they enter the planet's atmosphere, so it falls upon the player to penetrate the Strogg capital city alone and ultimately to assassinate the Strogg leader, Makron.
Unlike Quake, where hardware accelerated graphics controllers were supported only with later patches, Quake II came with OpenGL support out of the box.
The latest version is 3.20. This update includes numerous bug fixes and new maps designed for multiple players deathmatch. Version 3.21, available on id Software's FTP server, has no improved functionality over version 3.20. It's simply a slight repackaging to make compiling for LinuxThis article is about Linux-based operating systems, GNU/Linux, and related topics. See Linux kernel for the kernel itself. See Linux (washing powder) for the Swiss brand of washing powder. Tux, a plump penguin, is the official Linux mascot Linux is the n easier.
Quake II uses an improved client/server network model introduced in Quake.
The game code of Quake II, which defines all the functionality for weapons, entities and game mechanics, can be changed in any way because id Software published the source codeSource code (commonly just source or code is any series of statements written in some human-readable computer programming language. In modern programming languages, the source code which constitutes a software program is usually in several text files, but of their own implementation that shipped with the game. Quake II uses the shared library functionality of the operating systemIn computing, an operating system OS is the system software responsible for the direct control and management of hardware and basic system operations, as well as running application software such as word processing programs and web browsers. In general, t to load the game library at run-time - this is how mod authors are able to alter the game and provide different gameplay mechanics, new weapons and much more.
The full source codeSource code (commonly just source or code is any series of statements written in some human-readable computer programming language. In modern programming languages, the source code which constitutes a software program is usually in several text files, but to Quake II was released under the terms of the GPL on December 21 2001.
Since the release of the Quake II source code, several 3rd party update projects to the game engine have begun; the most prominent of these is known as Quake II Max , followed in popularity -- if not improved features -- by Quake II Evolved. Generally, such source upgrades improve things like the maximum resolution the game may be run at, the quality of the lighting engine , adding things like shaders or decals in order to generally update the look of the game and prolong its lifetime. The source release also revealed several critical security flaws which can result in remote compromise of both the Quake II client and server. As id Software no longer maintains Quake II the use of a modified engine such as R1Q2 is recommended over the 3.20 release.