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| Quake III Arena | |
| Developer: | id Software |
| Publisher: | Activision |
| Release date: | 1999 |
| Genre: | First-person shooter |
| Game modes: | Single player, multiplayer |
| ESRB rating: | Mature (M) |
| Platform: | PC ( Windows / Linux), Mac, DreamcastThe Sega Dreamcast ( Japanese: ; code-named "Katana" and "Dural" during development) was Sega's last video game console. After the Dreamcast was discontinued, Sega withdrew from the console hardware business. The Dreamcast was released on November 27, 199 |
| Media: | CD |
Quake III Arena (Q3A) is a multiplayer first person shooter game made by id Software in 1999. Players move throughout the map, or "arena", to kill, or " fragFrag is a term from the Vietnam war, most commonly meaning to assassinate an unpopular member of one's own fighting unit by dropping a fragmentation grenade into the victim's tent at night. The idea was that the attack would be blamed on the enemy, and, d", enemy players and score points based on the game mode. If your player's life reaches zero, then your character will die. Soon after, your character will reappear, or " respawn", at specific places throughout the map, and you will lose all items that you had gathered previously. The game ends when a player or team reaches a specified score or when the time-limit has been reached.
Quake III Arena was one of the first FPS games which did not support software rendering. A hardware accelerated graphics controller is required to run the program.
Background music was composed by Sonic Mayhem and Front Line Assembly.
An expansion pack called Quake III: Team Arena was released in April 2000 by id Software. It focused on team gameplay and featured new weapons, items, player models, and game modes. Quake III Revolution was released for the PS2 in 2001.
Q3A comes with several classic gameplay modes. They are:
Since its release, many more modes have been created (see mods).
Unlike its predecessors, Q3A does not have a plot-based single-player campaign. Instead, it simulates the deathmatch multiplayer experience by using computer controlled players, called " bots". The difficulty of the bots is selected by the player and ranges from very easy to very hard. The progression through single-player includes increasingly more complex arenas and more difficult and numerous bots.
In the manual, 'How to Play' is reduced to the single instruction: "Frag Everything That Isn't You."
While the story of the game is thin at best (the greatest warriors of all times fight for the amusement of the Arena Masters in the Arena Eternal), minimal continuity to Quake, Quake II and even DooM is maintained with the inclusion of player models related to those earlier games.