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| Rainbow Islands | |
| Developer: | Taito |
| Publisher: | Taito |
| Game designer: | Fukio Mitsuji |
| Release date: | 1987 |
| Genre: | Platform |
| Game modes: | Up to 2 players, alternating turns |
| Cabinet: | Standard |
| Controls: | Joystick (2-way); 2 buttons |
| Monitor | |
| Orientation: | Horizontal |
| Type: | Raster, standard resolution (Used: 320 x 240) |
| Notes | |
| Sequel to Bubble Bobble. | |
Rainbow Islands is a 1987 arcade game from Taito. It is the sequel to Bubble Bobble, and the prequel to Parasol Stars.
The game is set on a chain of seven islands, each one with a different theme. Each island provides four rounds of gameplay, and once these are complete the player moves to the next island in the chain. The islands get progressively more difficult, with enemies moving much faster on the later ones.
In order of play, the islands are:
These are depicted on a mapFor alternative meanings see Map (disambiguation A map is a two-dimensional representation of a three-dimensional space. The science of making maps is called cartography. Introduction Mapmaking dates back at least to the Stone Age and appears to predate w screen before the start of each island.
The main characters are Bub and Bob, the protagonists of Bubble Bobble. However, in this game they appear in human forms, as opposed to the dinosaurs of the first game. In single-player mode, only Bub is present.
Every round has essentially the same format. The player begins at the bottom of a long, vertical level, and must reach the 'Goal' at the top.
Levels are filled with structures and platforms that can be used to ascend. On the way up, various enemies will attempt to thwart your efforts. A collision with an enemy results in the player's death. In addition, some enemies possess projectile weapons which will also kill the player.
If the player spends too long on a level, the message "Hurry!" appears on screen, accompanied by an urgent klaxon. Subsequently, the music speeds up, and a few seconds later, water begins to fill up the screen from the bottom. Immersion in the water results in death (it is possible to "wade" in it, up to about neck-deep), and thus the player must hasten his efforts to reach the Goal.
If the Goal is reached, a victory jingle is played and the message "GOAL IN!" appears on screen. As a reward for the player, a large chest full of bonus food items drops in and scatters its contents over the Goal platform, leaving the player to collect these to obtain more points before the round ends.