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The first science fiction convention was held in New York City, NY in 1939. It was organized by local science fiction clubs. Subsequent conventions were held in 1940 and 1941, then WW II postponed them until 1946 and they have been held yearly ever since. These main yearly conventions are called the World Science Fiction Conventions or Worldcons and rotate among different large metropolitan cities in North America and, occasionally, around the world. When a convention is held out of North America, a mirror convention is held within North America that same year, though it isn't called a Worldcon. Also, since the founding of the first world convention, hundreds of local or regional science fiction conventions have sprung up over the years and are held around the world at various places and various times during the year.
At these conventions, fans of science fiction come together with professional creators of science fiction (writers, artists, filmmakers, etc.) to discuss its many aspects, debate the merits of past or recent works, as well as market new or future works of science fiction. Exclusively among the members of the previous and present Worldcons, a vote is taken in several categories (short story, short novel, novel, etc.) on the best science fiction of the previous year (called the Hugo awards). In addition to written SF, Hugo categories include dramatic presentations and various fan awards.
Wide variations exist between different conventions; still, there is a general pattern that most adhere to. The typical convention is a three-day affair (four-day conventions are not unheard of, expecially when adjacent to holiday weekends), Friday/Saturday/Sunday being the usual schedule. On Friday night there is usually an event called "Opening Ceremonies" which introduces the convention's organizers and marquee guests. (Generally, but not always, the corresponding "Closing Ceremonies" on the convention's last day are dispensed with entirely. This omission is because such ceremonies would logically be held on Sunday afternoon, when convention members are preoccupied with packing up and checking out of the hotel, causing light attendance.) Saturday evening usually has an event called a MasqueradeA masquerade is a ball, dance, or party; in which, participants wear elaborate costumes and hide their true identity. See masquerade ball. The Masquerade is a fictional term, from White Wolf Game Studio's Vampire: The Masquerade describing the efforts of in which persons go on stage and compete for nominal prizes based on their skill in assembling and presenting genre-inspired outfits. (Unlike the general usage of the English word Masquerade, "talent show" is a better synonym than "fancy dress ball".)
Events running most of the weekend include a Dealer's Room (interchangeably known as a Huckster's Room) in which professional and semi-professional merchants sell wares of interest to fans. Similarly, there is often an Art Show in which genre-inspired art is displayed and usually made availible for auction or purchase; the culmination of the Art Show is traditionally an auction of pieces which two or more persons expressed a desire to purchase. Panels (short for panel-led discussions) usually fill up the daytime hours of most conventions with one-hour discussions of topics related to Science Fiction, Fantasy, and FandomKeen aficionados of any phenomenon such as authors, hobbies, ideologies, genres or fashions can collectively manifest as fandom . Fans (or the plural fen typically are interested in even minor details of the object of their fandom; this is what differenti.
Many conventions have a video room in which genre-related audiovisual presentations take place, typically commercial Hollywood movies and genre television show episodes. Conventions often have more than one video room; for example one room might show movies, another might show only anime, with yet a third showing Doctor Who episodes (or Star Trek, Buffy the Vampire Slayer, etc.).
A hospitality suite known as the consuite will usually freely dispense light snacks and refreshments to the convention's attendees. Before concerns over dram shop liability greatly reduced such practices, many con suites often served beer as well; some still do.