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Home > Sid Meier's Alpha Centauri


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The Alpha Centauri game CD, depicting the surface of Planet and the system's two stars.

Alpha Centauri is a turn-based strategy 4X computer game created by Brian Reynolds and Sid Meier under the auspices of Firaxis Games. It is based on a hypothetical attempt by human beings to colonize a planet in the Alpha Centauri star system. It picks up where the games Sid Meier's Civilization I & II left off.

1 Storyline

According to the storyline of the game, the Earth has destroyed itself through war, disease, famine, and other catastropheCatastrophe is a disaster on a much bigger scale, destroying most or all means to fight it, including the extinction of whole societies. In the field of sociology it is defined as social change of an outstanding radical and rapid character, with highly mas. The United NationsFlag of the United Nations The United Nations or UN is an international organization made up of states. Almost all countries are members. It was established in San Francisco on October 24, 1945, following the Dumbarton Oaks Conference in Washington, DC, b manages to launch a colonization starshipThis article is about the vehicle for interstellar travel. Starship was also a mid- 1980s name for a follow-on to the band Jefferson Airplane. There is also an aircraft known as the Beechcraft Starship . A starship is a spaceship designed for interstellar, the Unity, to Alpha Centauri, where an Earth-like planet, Chiron (often just called "Planet"), has been discovered; it is hoped that these best and brightest of mankind can build a perfect civilization there.

As the Unity approaches Alpha Centauri, a malfunction occurs, awaking the top officers from suspended animation. During the crew's attempt to repair the damage, the commander, Captain Garland, is assassinated. Due to the critical damage of the Unity, the ship's seven top officerAny holder of an office or of a post may bear the title officer . Generally, the word officer implies a rank, and degree of decision-making responsibility, higher rather than lower in a chain of command and reporting. However, in some organizations that us each, together with likeminded crewmembers, lays claim to an escape pod and lands on Chiron. These seven, often-at-odds personalities, then begin to build a societyA society is a group of people that form a semi-closed (or semi-open) system, in which most interactions are with other individuals belonging to the group. More abstractly, a society is a network of relationships between entities. A society is an interdep in their own likeness, and thus, factionA faction is a group of people usually connected by a shared belief of opinion that is part of a larger group. In politics, this may refer to any of the several political parties within a country. With any individual party, there may be factions that holdalism and war return.

2 Gameplay

Within the game, the player assumes the role of one of the seven factionA political faction is a grouping of individuals within a political organisation, such as a political party, a trade union, or other group with some kind of political purpose (referred to in this article as the “broader organisation”). It may also be refe leaders and attempts to expand their colony and achieve victory. Players engage themselves in a race against the other factions, and are free to adopt any number of strategies in pursuit of their goal. Scientific discoveries within the game determine what technologies are available to particular factions, which in turn determines what facilities and units they can build at their colony bases. Unlike previous games in the same vein, the game allows the player to fully customize units.

2.1 Units & Combat

A unit is made up from different parts such as chassis, weapon and special ability slots, and as new technologies become available, old designs may be brought up to date and existing units upgraded. Faction elements are represented on a two-dimensional map, upon which bases and units may be placed. Terrain can decide the amount of resources a base harvests from a square, or factors affecting combat; defending units for example receive a +50% bonus in rocky squares, which rocky squares themselves are prime for building mines to yield three minerals or more, depending on a variety of factors. Terrain can be enhanced by units with a tool called a terraformerMichael Carroll) Terraforming (literally, "Earth-shaping") is the process of modifying a planet, moon or other body to a more habitable atmosphere, temperature or ecology. It is a type of planetary engineering. The term is sometimes used very broadly as a, which itself, in order to be used, have prerequisite technology. Each action takes a required turn. It then has to be passed to be able to continue.

Confounding the competition among the human factions is an indigenous semi-sentient fungus (called xenofungus) that spans the planet, and is also competing for resources. In accordance with its semi-sentience, the fungus reacts to the moves of the player, making it an important consideration later in a game session.

Also, while not unique in this regard, Alpha Centauri is an unusual civilization-building game because it is open-ended and the parameters for victory can be set by the player; the player can choose to work toward a victory based on diplomacy, economics, conquest, or transcendence.

Generally, save for exceptions, only friendly units can be found within the same square. Enemy units must be eliminated in order to move into them. Bases can be built and captured, as well as destroyed (either intentionally or through war casualties, or methods like starvation). Bases can be said to be center of game: a base collects resources from the surrounding environment, usually enhanced by terraforming to a player's advantage, using the manpower of each worker, or mechanically (but more restricted) through crawlers. Mineral resources are used in building units and their upkeep, or they can be converted to energy credits. Energy collected, for example through rivers or boreholes or solar collectors, are piped into three priorities: PSYCH, ECONOMY and LABS. PSYCH represents how much energy is being used into improving the living standard of the inhabitants. ECONOMY represents how much energy is diverted into energy credits. LABS represents how much energy is being diverted into powering research. The output of all three can be enhanced by facilities or by special inhabitants called specialists. Energy credits are the currency of the game, which can be used into hurrying things in production, thus they are completed earlier. They are also can be used to replace even other forms of energy such as PSYCH or LABS: one can use it to cover for budget deficits, freeing the energy output to somewhere else. Energy can be lost through inefficiency. Nutrients are used in growth, to feed and reproduce new citizens.





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