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| Strider 2 | |
| Developer: | Capcom |
| Publisher: | Capcom |
| Game designer: | Harumaru, Nezumi Otoko, Shoei |
| Release date: | 1999 |
| Genre: | Platform |
| Game modes: | Single player |
| Cabinet: | Standard |
| Controls: | Joystick; 3 buttons |
| Monitor | |
| Orientation: | Horizontal |
| Type: | Raster, standard resolution (Used: 512×240) |
| Notes | |
| Mixes two and three-dimensional graphics. The hardware is an arcade version of the Sony PlayStation. | |
Strider 2 is a 1999 arcade game by Capcom.
This sequel to the original 2D platform game Strider uses a mixture of two-dimensional and three-dimensional graphics, giving the game a unique look. Most characters are displayed as anime-style two-dimensional spriteSprites in computer graphics and particularly in video gaming, are a category of bitmaps drawn on a screen. They are usually quite small (for home computers of the 1980s, some tens of pixels in each dimension) and partially transparent, allowing them to as. The background is shown as texturedTexture mapping is a method of adding realism to a computer-generated graphic. An image (the texture) is added (mapped) to a simpler shape that is generated in the scene, like a decal pasted to a flat surface. This reduces the amount of computing needed t 3D graphics. Strider 2