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The Zerg are an alien race in the StarCraft universe. They are similar in appearance and behavior to the Tyranids of Warhammer 40,000

1 History

Spoiler warning: Plot or ending details follow.

The Zerg were created by the mysterious and ancient race of the Xel'Naga in an experiment after they abandoned the Protoss, but rebelled against their creators and absorbed them. They are a purely biological race (using no machinery) that uses genetic modifications to create new subspecies: every time they conquer a planet, they add their victims' genes to their genetic pool.

When the Xel'Naga created the Zerg, they embued them with the purity of essence, in contrast to the Protoss' purity of form. Fearful of the chaotic in-fighting that had enveloped the Protoss, the Xel'Naga created the Overmind, an enormous brain-like entity, to bring order to the Zerg. When the Zerg destroyed the Xel'Naga fleet above their homeworld Zeras, they retrieved records of the Xel'Naga experiments with the Protoss. They then devoted their energies to seeking out the Protoss in the hope of absorbing them into the Swarm, uniting purity of form and of essence, thereby creating a perfect being.

All Zerg are directly subject to the will of the Overmind; it is a biological impossibility for them to oppose its directives. Only Cerebrates (smaller brains) have some intelligence, and control a different army (called brood), using Overlords to directly control the warriors/workers. The lesser Zerg minions are wholly dependent upon the Cerebrates and the Overlords for order. Should a Cerebrate die, his brood will run amok and attack each other. In the context of a multiplayer match, when an Overlord dies, a Zerg player loses control points, and must grow more overlords to replace the loss. Without these control points, additional zerg units cannot be built. Even Zerg buildings are living organisms, and aren't built but grown. They act as would internal organs, the Zerg's Hive Cluster being the body.

Note: Zerg's broods are named after Norse mythological monsters ( Jormungand, Garm, Surtur, etc.).

2 Main gameplay attributes

Three spellFor spelling in linguistics, see orthography. For spells in magical and religious practices, see magic (paranormal). For spells in a game context, particularly in fantasy role-playing games, see magic (game).s in particular stand out:






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